Sega Baywatch Pinball - V 4.01 GAME AND DISPLAY CODE UPDATES + 3 Chip Set For Sale


Sega Baywatch Pinball - V 4.01 GAME AND DISPLAY CODE UPDATES + 3 Chip Set
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Sega Baywatch Pinball - V 4.01 GAME AND DISPLAY CODE UPDATES + 3 Chip Set:
$14.99

BAYWATCH Version 4.01

An incredible transformation from software genius Chad Hendrickson, awaits your Baywatch pinballmachine. In addition to fixing many known bugs, this version adds new rules andfeatures that will greatly enhance your playing experience. Requires DisplayVersion 4.00, which is INCLUDED in this set. If you only need the CPU, PM me, I can provide this chip by itself for $17 US Shipped.

SKILL SHOT:

The more difficult Skill Shots are now worth more points.Skill Shot THREE OF A KIND AWARD remains 50M but VARIETY AWARD is now worth150M to incentivize player to attempt all three Skill Shots.

CPR:

Fixed bug where a successfully completed CPR mode previouslydid not grant 50M Completion Bonus points.

CHOPPER RESCUE:

Instead of rescuing 10 swimmers for 20M each, you only haveto rescue 8 swimmers for 25M each.

DIVER TRAPPED:

Fixed Diver Trapped bug so correct bonus is displayed andgranted.

SHARK COVE:

Each hit to the bank of SHARK targets kills one shark for10M. Each hit to the SHARK SUPER SCOOP kills all sharks remaining in wave forDOUBLE POINTS.

No limit to amount of times you can collect double pointsvia SHARK SUPER SCOOP!

TIDAL WAVE:

Fixed bug where very first Successful Rescue would notcount. Failed rescues no longer count against you so you are now only limitedby the timer. Fixed bug where a successfully completed Tidal Wave modepreviously did not grant 50M Completion Bonus points.

Allowed full Left Ramp shot to also function as Jackpotduring Earthquake if Left Ramp Trap Door is disabled (now available viaAdjustment 51) or broken.

SHARK AWARD:

Shark Awards now progress faster.Shark Award #3 (SHARK) is now on a 1 minute timer instead of being enabled forremainder of ball, this allows the player to continue to progress with thecollecting of the higher Shark Awards without having to drain the ball.

BALL LOCK:

Default auto advancement of Ball Lock has been modified.You are no longer guaranteed All Locks Lit on Ball 2 by default.

End Of Ball Bonus is now ( 1M + (1M x GUARD) + (2M xLIFEGUARD) + (3M x RESCUE MISSION) ) x SPF BONUS MULTIPLIER.

SPF BONUS MULTIPLIER:

SPF Bonus Multiplier will now increase twice as fast is now2X>4X>6X>8X>10X).

GATE TIMINGS:

Gate timings have been adjusted to be more lenient so ballshould be routed correctly more often.

SKILL SHOT:

  • Increased default value of Shark Hole Skill Shot from 20M to 40M.
  • Randomized lit Top Lane at start of each ball during non-tournament play.
  • Shark Jackpot lamp now flashes along with Shark Scoop lamp to better indicate Skill Shot 2 shot.
  • Increased Skill Shot Variety Award from 50M to 150M to incentivize player to attempt all three Skill Shots.
  • Failed Skill Shot will now play a previously unused quick descending sound effect that sounds more appropriate for a failure event.

  • Fixed bug where a successfully completed CPR mode previously did not grant 50M Completion Bonus points.
  • Changed successful CPR shot to say unused \"Nice rescue\" and ensure Rescue Successful is shown on display.
  • Fixed bug where bad sound plays at start of CPR in the middle of the voice call of \"OK everyone here\'s the situation, some swimmers need help, shoot the ramp to apply CPR\".
  • CHOPPER RESCUE:

    • Updated Chopper Rescue requirement of 10 swimmers at 20M per swimmer to 8 swimmers at 25M per swimmer.
    • Added previously unused voice calls of \"Shoot the left/middle/right ramp\" to roving Ramp Shots at end of Chopper Rescue to help player know which ramp to shoot.
    • Made it so roving Ramp moves every 5 seconds instead of odd pattern of 4/4/2 seconds.
    • Removed \"I guess you could say it was pretty good\" from random choice during Chopper Rescue game play and replaced with \"We\'re in route!\".

    DIVER TRAPPED:

    • Fixed Diver Trapped bug so correct bonus is displayed and granted with each successful Hole shot.
    • Removed constant flashing under playfield of the Left Orbit flasher to avoid confusion of where to shoot since Left Orbit is not a shot used in this mode.
    • Added helicopter sound effects to end of Diver Trapped before collecting Extra Ball.
    • Added voice call of \"Extra Ball\" to successful Shoot Hole For Extra Ball at end of Diver Trapped.

    SHARK COVE:

    • Allowed Shark Cove to honor the Shark Super Scoop for multiple shots.
    • Keep Shark Super Scoop lamp flashing for entire Shark Cove mode.
    • Doubled points for Shark Super Scoop shot.
    • Flash double point bonus on display for Shark Super Scoop shots during Shark Cove.
    • Increased pause when displaying Shark Cove Completion Bonus.

    TIDAL WAVE:

    • Fixed bug where game is supposed to pause and hold ball in Upper Ball Launch until start of mode voice call is completed. This pause can be aborted by hitting both flippers.
    • Made it so Side Ramp Jackpot lamp flashes along with Spell Ironman lamp to better indicate Rescue Jackpot shot.
    • Made it so only successful saves count towards the 3 tries.
    • Fixed bug where the very first successful rescue would not count.
    • Fixed Tidal Wave to properly end on three successful rescues only.
    • Fixed bug where 10M is erroneously granted sometimes to \"Successful Rescue\" during Tidal Wave.
    • Fixed bug where it was possible for Side Ramp lamp to be stuck flashing after end of mode.
    • Fixed bug where a successfully completed Tidal Wave mode previously did not grant 50M Completion Bonus points.

    TOURIST SEASON:

    • Increased Tourist Season Ball Save Timer from 8 seconds to 10 seconds.
    • Added flashing Shoot Again lamp while Ball Save is active at start of Tourist Season.
    • Side Ramp Jackpot lamp now flashes along with Spell Ironman lamp to better indicate Jackpot shot during second section of this mode.

  • Allowed full Left Ramp shot to also function as Jackpot during Earthquake if Left Ramp Trap Door is disabled (now available via Adjustment 51) or broken.
  • WATER SKIER VIDEO MODE:

    • Turned off G.I. during Water Skier Video Mode.
    • Adjusted scoring of Water Ski video mode from 1M per passed obstacle to 3M per passed obstacle.
    • Fixed bug so center ramp will now correctly score when hit on the left-center.
    • Fixed bug at end of Water Skier where last ramp does not count.
    • Fixed bug to prevent incorrectly adding ghost points at end after final ramp.
    • Prevented \"Alright\" voice call from being cut short at end of Water Skier Video mode.
    • Added 50M Completion Bonus for successfully completing Water Skier Video mode.

    IRONMAN VIDEO MODE:

    • Allowed all of intro video for Ironman to play and allow it to be aborted with both flippers.
    • Added motor boat sound to Video Mode intro for Ironman.
    • Changed music during Ironman to previously unused music.
    • Increased amount for hitting flippers from 250,000 to 500,000 per hit.
    • Added \"Well Done\" voice call to winning Video Mode Ironman race.
    • Increased bonus for successfully completing Ironman from 20M to 50M.

    SEARCH & RESCUE:

    • Added previously unused \"Search and rescue\" voice call to Search & Rescue display.
    • Will now display the SPF Bonus Multiplier video if granted during Search & Rescue.
    • Will now display X Million video if granted during Search & Rescue.
    • Will now display Super Laser Kick video if granted during Search & Rescue.
    • Rearranged collection of Search & Rescue and Ironman so S&R comes first to prevent Ironman Video Mode from being played twice in a row.
    • Increased minimum Search & Rescue award of 10 Million to 25 Million during non-tournament play.

    SHARK AWARD:

    • Allowed for faster Shark Awards progression.
    • Changed Shark Award #3 to be on a 1 minute timer.
    • Extended timer for Switch 54 related to Shark Flipper to allow successful Shark Award to register more often.

    SHARK FLIP:

    • Adjusted successful Shark Flip Award to grant 25M instead of 10M.
    • Made it so if Adjustment 50 is set to 99 then automatic Shark Flip is disabled.

    LASER KICK:

    • Extended timer of Ball Save for Laser Kick.
    • Added previously unused \"Looks like he\'s going to pull through\" voice call to Laser Kick.
    BALL LOCK:
    • Changed Adjustment 47 (Lock Qualify Criterion) so each completion of Drop Targets will advance lock by 1.
    • Made it so Auto Advance of Locks between balls will only do 1 on Moderate (Default).

  • New light show at Start of Multiball where game is dark except for both flashers alternate on boat siren to make Multiball intro more dramatic.
  • Return to regular game music at the end of Multiball.
  • INSTANT INFO:

    • Fixed bug where Instant Info doesn\'t properly display if there is a Bonus Multiplier.
    • Fixed bug where it will display 11X SPF Multiplier even though it is really 10X.
    • Removed long Pause at end of Instant Info so it will cycle properly.

    END OF BALL (EOB) BONUS :

    • Slowed down EOB Bonus screens slightly.
    • Removed 1M bonus for aborting EOB Bonus.
    • Fixed EOB bug where every 5th GUARD letter and every 5th Life Guard collected would not add to EOB totals.
    • Fixed EOB bug so it will calculate and display Rescue Mission bonus correctly.
    • Fixed EOB bug where SPF Bonus Multiplier would display 11X multiplier even though it is really 10X.
    • Increased Lifeguard EOB to be 2M per collected Lifeguard instead of 1M.
    • Set SPF Bonus Multiplier to increase twice as fast (new progression is 2X, 4X, 6X, 8X, 10X).

  • Added Shark Chomp Initials to Attract Mode which is now only achievable via successful Shark Super Scoop Jackpot during Multiball.
  • Added sound effects to SHARK target that has already been hit.
  • Added sound effects to previously silent 3-Way Combo award.
  • Updated mode timers that were 43 seconds to a cleaner 40 seconds.
  • Mode specific voice calls play more often when ball rolls over in-lane switches.
  • Increased Baywatch Millions start from 1M to 2M.
  • Disabled ability to select PRNT from the Main Menu.
  • Disabled ability to select SERV from the DIAG menu (to prevent showing Sega phone number).
  • Fixed flash sequence to flash both lamps on boat siren on playfield more often.
  • Removed logic around Average Ball Time to no longer penalize a player if the previous players had longer ball times.
  • Increased power to Trough VUK.
  • Fixed bug where High Coil Power will break Upper Control Gate functionality.
  • Setting of Tilt Warnings = 2 is now allowed and default is 2.
  • Extended start-of-ball Ball Save timer slightly.
  • Made it so Adjustment 51 will Enable or Disable the Left Ramp Trap Door (default is Enabled/Yes). If the Trap Door is disabled then a regular Left Ramp shot will always count as the same Lock or Jackpot shot.
  • Reduced the amount of GI OFF/ON flashing.
  • Gate timings have been adjusted to be more lenient so ball should be routed correctly more often.
  • Make certain the ROMs are oriented correctly and make sure all the legs are correctly aligned with
    the sockets when inserting. Installing new ROMs in your game will erase any high scores or game customization. Be prepared to
    change back any of your personal settings (Example: Enabling Baywatch Adjustment 28 - Free Play) after you replace the ROM.

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